Build Kits
This is the Great White Shark known as “Deep Blue,” the largest ever recorded, measuring roughly 6.1 metres long. When you build it in Yodelz, you don’t just see the shark—you see its true size right in your room.
Build Kit Categories
We choose these Build Kits because they each hold a story worth uncovering. When you snap that final piece into place, the build doesn’t just complete—it comes alive. A rover stands up to show its true scale, a shark glides into the room at the size few imagine, a train grows long enough to touch opposite walls, and a butterfly’s wings erupt into a drifting swarm. XR lets kids discover something surprising—its real size, its speed, its home in the world—turning every puzzle into a moment of “Oh wow… I didn’t know that.”
Famous Fish
Deep Blue
Orca
Salmon
Mars Exploration
Rover
Shuttle
Mars/Planets
Patterns in Nature
Malay Lacewing
Emerald Swallow-Tail
Orange Tip
Machines in Motion
Bullet Train
Wind Turbine
SR-71 Blackbird
World Symbols
Eiffel Tower
Great Pyramid of Giza
Canadian Flag
Support Material: Videos
New Features + User Feedback
This prototype demo from the Famous Fish Build Kit showcases recent updates tested with players. The passthrough now tints to match content themes, creating an underwater atmosphere for Famous Fish. A new Halo Deck visualization indicates when the room has been scanned and is ready for spatial play. Dynamic low-poly fish animate and follow the player. Puzzle pieces feature improved physics with a bounce effect, and pressing A resets the scene—an interaction that testers consistently highlighted as their favorite.
UI + Room Aware Prototype - V2
This scene tests sensory management by desaturating the passthrough layer, confirms room scanning visualization, evaluates custom wireframe shaders for hologram generation, and prototypes UI behavior for managing build kits.
Tools Prototyping - V2
This is our most recent prototype of the way that the Break, Build, Bounce and Reveal tools would integrate with your real controller. It is still a work-in-progress but the focus is to have a highly stylized version of the tools.
Break Feature - V2
This is our current progress on the Break feature. It is testing new shaders and 3d assets. All artwork is still considered placeholder. This version will be used for play-testing. We are also testing Meta’s new UIDocument component along with Unity 6.2.
Build Feature - V2
This is our current progress on the Build feature. It is testing a new highlight mode for showing piece snapping. We are also testing Meta’s new UIDocument component for displaying piece information that is anchored to the controllers.
Bounce Feature - V2
This is our current progress on the Bounce feature. It utilizes the Destructive Scene Mesh so the object will bounce off physical walls. The skybox visual style is placeholder.
Reveal Feature - V2
This is our current progress on the “Reveal” feature. Holding the magnifying glass up to your head will show the real size of the Great White Shark known as Deep Blue.
24/25 Creative BC Grant - Demo
With support from Creative BC, we built the first prototype and ran focus groups squarely on the build mechanic—calibrating how pieces combine and how challenging it feels. The feedback: “It was awesome!” - Overall experience: 4.7/5 - Engagement: 100% interested
Support Material: Additional
“Whoever has the most fun, wins”
This was a recording from one of our testers/target audience and showed the idea that they will always try to play with things in unexpected ways. We need to lean into that when we are building our experience. Provide the sandbox for these moments.
At the Core of GFXR
The very first workshop: This was a summer camp I hosted three years ago and informed a lot of what we are doing today.
