Support Material: Videos


Break Feature - V2

This is our current progress on the Break feature. It is testing new shaders and 3d assets. All artwork is still considered placeholder. This version will be used for play-testing. We are also testing Meta’s new UIDocument component along with Unity 6.2.

Build Feature - V2

This is our current progress on the Build feature. It is testing a new highlight mode for showing piece snapping. We are also testing Meta’s new UIDocument component for displaying piece information that is anchored to the controllers.

Bounce Feature - V2

This is our current progress on the Bounce feature. It utilizes the Destructive Scene Mesh so the object will bounce off physical walls. The skybox visual style is placeholder.

Reveal Feature - V2

This is our current progress on the “Reveal” feature. Holding the magnifying glass up to your head will show the real size of the Great White Shark known as Deep Blue.

Break > Build > Bounce > Reveal - V1

This is our initial test of the new UI and features that would support the puzzle-building mechanic. The features will utilize Meta’s most up-to-date scene integration.

Creative BC Grant - Demo

With support from Creative BC, we built the first prototype and ran focus groups squarely on the build mechanic—calibrating how pieces combine and how challenging it feels. The feedback: “It was awesome!” - Overall experience: 4.7/5 - Engagement: 100% interested


Support Material: Images

Mars Build-Kit Style

Butterflies of Malaysia Build-Kit Style

A screenshot from our Creative BC Grant Demo


Support Material: Additional

“Whoever has the most fun, wins”

This was a recording from one of our testers/target audience and showed the idea that they will always try to play with things in unexpected ways. We need to lean into that when we are building our experience. Provide the sandbox for these moments.

At the Core of GFXR

The very first workshop: This was a summer camp I hosted three years ago and informed a lot of what we are doing today.