Support Material: Videos
UI + Room Aware Prototype - V2
This scene tests sensory management by desaturating the passthrough layer, confirms room scanning visualization, evaluates custom wireframe shaders for hologram generation, and prototypes UI behavior for managing build kits.
Tools Prototyping - V2
This is our most recent prototype of the way that the Break, Build, Bounce and Reveal tools would integrate with your real controller. It is still a work-in-progress as we develop the different shaders.
Break Feature - V2
This is our current progress on the Break feature. It is testing new shaders and 3d assets. All artwork is still considered placeholder. This version will be used for play-testing. We are also testing Meta’s new UIDocument component along with Unity 6.2.
Build Feature - V2
This is our current progress on the Build feature. It is testing a new highlight mode for showing piece snapping. We are also testing Meta’s new UIDocument component for displaying piece information that is anchored to the controllers.
Bounce Feature - V2
This is our current progress on the Bounce feature. It utilizes the Destructive Scene Mesh so the object will bounce off physical walls. The skybox visual style is placeholder.
Reveal Feature - V2
This is our current progress on the “Reveal” feature. Holding the magnifying glass up to your head will show the real size of the Great White Shark known as Deep Blue.
2024/25 Creative BC Grant - Demo
With support from Creative BC, we built the first prototype and ran focus groups squarely on the build mechanic—calibrating how pieces combine and how challenging it feels. The feedback: “It was awesome!” - Overall experience: 4.7/5 - Engagement: 100% interested
Support Material: Images
Builds Kits - In Development
This is the Great White Shark “Deep Blue”. The largest recorded shark on record at approximately 6.1 meters. If you build it you get to see just how big it is.
Famous Fish
Mars Exploration
Patterns in Nature
Machines in Motion
World Symbols
Support Material: Additional
“Whoever has the most fun, wins”
This was a recording from one of our testers/target audience and showed the idea that they will always try to play with things in unexpected ways. We need to lean into that when we are building our experience. Provide the sandbox for these moments.
At the Core of GFXR
The very first workshop: This was a summer camp I hosted three years ago and informed a lot of what we are doing today.
